Issues fixed

Some issues where fixed:
* map didn’t display spaceships
* building add buttons didn’t disappear when building was not available
* resources where not correctly calculated
* cant build reason was missing sometimes
* building queue did not disappear

Up and running

The server is up and running again.
Some performance improvements have been made, so loading should be faster.
If you send a Spaceship to a specific solar system the path will be found correctly, though it might take some time if not all solar systems are already loaded

Downtime

Temporary downtime for next update:

With this update solarsystems where you don’t have a planet or spaceships wont’ be observable.
This means you can only see a saved state of the solarsystems to the time you last visited it.
Also the buildings surface cloaker and orbital cloaker now effectively hide buildings.

Additionally the map now shows the whole universe and shows spaceships moving along the wormholes.
Also the Solarsystems tab only shows solarsystems with colonized planets by you.

problem buildings

How do i say this…
Well i accidentally deleted all buildings when i was testing something for the next update… :S
and i didn’t have a backup…

So i wrote a script that creates buildings more or less randomly.
Some defaults, ignoring research dependency:
If planet has resource metal or quartz i added 5 small factories for each resource as default.
If stored resources exceeds 100 i add enough Silos to hold it.
Enough Habitats to hold all population.
50% planets receive shipyard, orbital docks, Orbital Cloaker
all planets get 1 orbital shield

The rest of the planet is filled with random selected buildings.

Sorry for this…

Beware of Asteroids!

Now asteroids fly though the universe and randomly hit planets twice a day.
They can destroy buildings if the planet is not protected by an Orbital Shield. Though the risk is lower if you have few buildings compared to the total slots available.
There is also a good side: they can bring resources to the hit planet!