Category Archives: About

problem buildings

How do i say this…
Well i accidentally deleted all buildings when i was testing something for the next update… :S
and i didn’t have a backup…

So i wrote a script that creates buildings more or less randomly.
Some defaults, ignoring research dependency:
If planet has resource metal or quartz i added 5 small factories for each resource as default.
If stored resources exceeds 100 i add enough Silos to hold it.
Enough Habitats to hold all population.
50% planets receive shipyard, orbital docks, Orbital Cloaker
all planets get 1 orbital shield

The rest of the planet is filled with random selected buildings.

Sorry for this…

Beware of Asteroids!

Now asteroids fly though the universe and randomly hit planets twice a day.
They can destroy buildings if the planet is not protected by an Orbital Shield. Though the risk is lower if you have few buildings compared to the total slots available.
There is also a good side: they can bring resources to the hit planet!

About ascendary

Status of implementation

This page will show you the current status of the implementation and what is planned to be implemnted in near future

  • Buildings
  • Research
  • Ships
  • Travel through wormholes
  • Land on Planets
  • The Colonizer Item
  • Buildings with resources like metal/cristal
  • Repair/Upgrade ships
  • Send ships to specific solar system
  • Implement more ship items like weapons/shields etc